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This is inconvenient, but the NPC is probably fine if they're a quest giver, as they'll most likely be protected from being taken out by mutated death-iguanas and such. Then Fallout 4 came around, decided freezing time while talking was for baby cowards, and now someone can be calmly talking to you while a giant mutated death-iguana rampages in the background prior to said iguana interrupting your conversation by lizard-slapping the NPC you're talking to off a cliff. The time freeze prevented any and all nonsense from interrupting your conversation. Giant moles rats freeze mid-air, presumably having been skyrocketed by something that's definitely your fault.Īs eerie and potentially immersion-bludgeoning as the effect was, it can be defended. Other NPCs stare outward with even more emotionless eyes that normal. In Fallout 3 and New Vegas, if you enter into a conversation with someone, all other time freezes. I considered covering the DLC Island in some sort of sequence, but it primarily would have consisted of Susan getting frustrated with hitting floating orbs with either magic, ranged, or melee on color-based cues, aka the worst recurring "puzzle" to have ever been included as premium content. I hadn't really planned on actually showing maxed out Susan, but then I thought of all the readers who would be sad if I never did.Īlso, the outfit changed because ye GODS would the Susan McDuck outfit be too busy on top of that build with absurdly long hair and a hammer.
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